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Author: professorfurious.bsky.social (did:plc:5ibwbfta4xynuzhjfn3pcy7d)

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"When you're designing an RPG, you really have to first decide what kind of feeling you want the players to experience. Are they unique heroes marked by destiny, or a bunch of down-and-out mercenaries trying to scrape by between regional conflicts? Then you have to think about dice..."
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