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Author: coreh.bsky.social (did:plc:t32bnr4ke6ksecnrslhyhwzm)

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"That's a very different approach from the translucent/minimal HUDs of modern FPSs, where the goal is to prioritize immersion/visibility, and more clearly delineate the extra-diegetic elements by taking away their physicality

#gameart #gamedev"
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createdAt:
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